#pragma once
#include "Buffer.h"

namespace MASGK
{

	class CTgaBuffer : public CBuffer
	{

		public:
			void Save();
			void Save(int, int, COutImage&, const char*);
			void Save(int, int, const char*);
			void Clear(float3);

			// Constructors & destructor
			CTgaBuffer(void);
			CTgaBuffer(int, int);
			~CTgaBuffer(void);
	};

}